Saladdin a écrit : ↑dim. mars 08, 2026 9:55 pm
Comme des pas bonnes réponses !
Ça me reviendra peut-être avec le prochain indice, sinon j'ai fait progresser le schmilblick et les autres trouveront avant moi. C'est le jeu !
Nouvel indice pour que tu aies la chance de faire une proposition :
“I wanna start by describing the view we see as we crest the mountain, looking down at the Thistlesong Valley,” Socks announced. They continued to tell us all about the new place in which we’d found ourselves, and took a token for describing a tiny moment of beauty to the table.
Mel drew a picture of the Thistlesong Valley, and in xyr picture we spotted a house with curling smoke rising from the chimney. Xe also took a token for describing a tiny moment of beauty. Charlie suggested that we stay there for the night, and we agreed.
As our party approached the old house, I described a thatched roof crumbling from disrepair. When Socks asked why it was in disrepair, I told them this house belonged to an old dormouse widow with an aching back; the roof was damaged by a recent storm, and she’d been unable to fix it
since then.
Dernière modification par Mildendo le dim. mars 08, 2026 10:21 pm, modifié 1 fois.
Mildendo a écrit : ↑dim. mars 08, 2026 9:53 pm
C'est pas le bon titre mais c'est bien de ce jeu dont il est question. On gère comment les presque bonnes réponses à ce jeu ?
Tu es libre de donner le point quand tu juges que la réponse est suffisamment bonne.
We are very excited to get to know you. Please follow these simple steps so we can learn who you are, why you’re here and what skills and abilities you can bring to our team. From now on, we shall refer to you as a Deep Diver, the title reserved for explorers like you. Just like the deep divers of old Earth did before the oceans died, you will venture into cold, vast unknowns to recover lost treasures and bring them to the light of humanity.
Deep Dive ?
Ça n'existe sans doute pas non plus...
Sois satisfait des fruit, des fleurs et même des feuilles,
Si c'est dans ton jardin à toi que tu les cueilles.
Ne pas monter bien haut peut-être, mais tout seul.
Back on Earth (or maybe even Mars), when your millions of followers seemed ready to turn their fleeting attention to the next big thing, it was time for the ultimate publicity stunt: becoming a Deep Diver and blogging about. Your agent thinks you’ve lost your mind, and you know that this is a potentially deadly decision, but what’s worse: to die and have millions remember you, or to slowly fade into anonymity?
[Nom du jeu] is a game of risk-taking, constant dread, a dash of boredom coupled with stress, sheer violence, bright moments and casual brutality. It is a game for exploring the insignificance of humanity, how its greed, wants and desires come to bear in the face of a cold, unknowable universe.
[...]
[Nom du jeu]'s gameplay favors a more sandbox, open-ended style of campaign. Instead of having one narrative thread, campaigns are typically a series of exploratory missions in self-contained Sites which the crew is unlikely to return to, along with the occasional event and diversion taking place on Karum Station. This means that it is not that important to tie the events of one game to what happened before.