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Re: [Jeu] Le sphinx à deux fêtes
Publié : mer. juil. 01, 2026 7:23 pm
par kridenow
Flûte, j'ai été devancé

Re: [Jeu] Le sphinx à deux fêtes
Publié : jeu. juil. 02, 2026 6:24 am
par Ramentu
kridenow a écrit : ↑mer. juil. 01, 2026 7:23 pm
Flûte, j'ai été devancé
Je te passe la main

Re: [Jeu] Le sphinx à deux fêtes
Publié : jeu. juil. 02, 2026 9:44 pm
par kridenow
Merci pour cette amabilité !
Je vous propose un livre de base en angliche, jamais traduit et avec une seule édition.
ARCHETYPE SCENES
When a Director considers a scene in line with the themes of a specific Archetype, they can declare it to be an Archetype scene. For example, if the Director declares a scene to be a “Hunter scene,” any character with the Hunter Archetype automatically gains two successes on any action they take. These are not Enhancements, meaning the Players don’t have to make any rolls to gain the benefit. But it also doesn’t guarantee success. All it does is give the Archetype an edge, placing them in the spotlight for the duration of the scene.
Re: [Jeu] Le sphinx à deux fêtes
Publié : jeu. juil. 02, 2026 11:05 pm
par Olivier Fanton
Des Enhancements qui ne s'ajoutent normalement que sur un succès, c'est du Storytelling System, celui de Scion 2e Edition... Sauf que c'est pas lui, et c'est pas non plus un jeu Trinity 2e Edition, puisqu'on cherche un jeu à une édition.
C'est donc un They Came From... ? Mais je ne me souviens plus des titres et de toute façon, je taperai au hasard.
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 8:17 am
par Mugen
Olivier Fanton a écrit : ↑jeu. juil. 02, 2026 11:05 pm
Des Enhancements qui ne s'ajoutent normalement que sur un succès, c'est du Storytelling System, celui de
Scion 2e Edition... Sauf que c'est pas lui, et c'est pas non plus un jeu
Trinity 2e Edition, puisqu'on cherche un jeu à une édition.
Pinaillages....
Story
telling system, c'est le nom de la variante utilisée pour Chronicle of Darkness (ex nouveau WoD, WoD2.0, etc...).
Trinity 1e édition utilise une variante du Story
teller, mais qui n'est pas la même que Scion, qui lui utilise la variante d'Exalted (notamment, on ne compte pas 2 succès sur un 10 à Trinity), et sa deuxième édition utilise
encore une autre variante : le Story
path system...
Et de toute façon, le roliste moyen parle de "système White Wolf" pour tous...
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 9:02 am
par Ramentu
kridenow a écrit : ↑jeu. juil. 02, 2026 9:44 pm
Merci pour cette amabilité !
Je vous propose un livre de base en angliche, jamais traduit et avec une seule édition.
ARCHETYPE SCENES
When a Director considers a scene in line with the themes of a specific Archetype, they can declare it to be an Archetype scene. For example, if the Director declares a scene to be a “Hunter scene,” any character with the Hunter Archetype automatically gains two successes on any action they take. These are not Enhancements, meaning the Players don’t have to make any rolls to gain the benefit. But it also doesn’t guarantee success. All it does is give the Archetype an edge, placing them in the spotlight for the duration of the scene.
"Director" + Hunter .... Buffy ?
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 5:46 pm
par kridenow
Buffy, non même si effectivement cela sonne un peu comme ça.
@Olivier Fanton est sur la bonne piste. Bonne déductions !
En espérant que cela clarifie, voici le paragraphe de présentation d'une des entrées de la section "Monsters"
BRIDE OF DRACULA
At first glance, the Bride of Dracula may seem like a servant to someone more powerful than him, acting as a ghoul. However, this monster is its own master, and will sometimes manipulate their maker with masterful manipulation skills and a charming nature. Brides of Dracula are chosen by a member of the Dracula family for a variety of reasons, whether it’s due to Dracula prizing their talents, or the old vampire just craving companionship. Even decades-old vampires need friends. Sometimes, Brides of Dracula are forced into their position, which creates an inner hatred for their masters inside of them, but they still serve faithfully. They roam the night in search for suitable vessels to drag home and present to their spouse, often using their charming nature and good-looking façade to get what they want. Once they have their eyes on a victim, their predatory instincts kick in and they will not let go of their target until they’ve convinced them into a cab and far away from other people’s gazes.
The Dracula family is vast and has used centuries on spreading across the Western world. Though some vampires live in solitude, most become lonely as the years snail by, and therefore claim a spouse. The title of Dracula’s “Bride” is not restricted to females. Upon receiving the title, the Bride of Dracula bathes naked in a pool of blood from an innocent, and recites their vows to their eternal partner. Dracula proceeds to drown the bride in the same blood and the ritual is complete. The ritual grants the bride immortality, but also a beastly curse, turning them into a horrifying bat-like creature, with grey fur, large beady eyes, pointed ears, upturned nose, and sharpened teeth. The bride is forced to hide her true demeanor behind a fake human façade, a facade that can quickly crumble if faced with a crucifix, the sun, or any of the other expected vampire vulnerabilities. If needing to go out in public, the Brides disguise their true form behind an image of unnatural beauty.
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 6:14 pm
par Olivier Fanton
They Came from Dracula ... n'exite pas Mais
They Came from Dracula's Tomb oui ! Sauf que c'est un supplément.
Mais j'ai trouvé en cherchant si "They Came from Dracula" existait ou pas. C'est de la triche...
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 6:28 pm
par kridenow
Non, effectivement, ce n'est pas They Came from Dracula's Tomb qui est un supplément.
Je vous glisse un autre indice
QUIP MECHANICS
The game comes with five decks of Quip cards, one for each character Archetype. You can purchase official [acronyme du jeu] Quip cards, or make your own from the tables we provide starting on p. 253. Each card contains a pithy one-liner, bold-faced statement, or innocuous phrase. Think of them as the lines you see in the movie’s trailer as the hunter makes a spectacular move, or on the promotional movie poster to get people excited about the movie. They might even be lines the writer should have considered cutting out.
Each Player draws three cards at the start of a game session. Two are chosen or drawn randomly from any of the five decks (usually their Archetype-specific deck, but that is not a requirement). Players can also choose to make up their own Quips as one (or both!) of these two. Then, once everyone has two Quips, the remaining cards are shuffled together, and each Player draws a third Quip from the top of the mixed deck. This way, the Quips start off relatively appropriate to the character in question, but become increasingly fragmented and bizarre as each Player’s hands fill with random cards. All Quip cards are discarded at the end of the session unless the Player has a catchphrase Quip (see below).
At an appropriate (or inappropriate) moment in the story, a Player can have their character say the line listed on the Quip card. Players should feel free to emphasize whatever words they like on the card, change pronouns as needed, and add pauses in appropriate places to give the best (or worst) possible delivery. Once they do, they play the card so everyone can see it. The other Players and the Director vote to determine if the Quip was used in a way that was appropriate or, most importantly, entertaining — on a tie, the vote passes.
If the vote is successful, the Player can add additional dice to either the roll associated with the character action accompanying the Quip, or the next roll following the Quip. If the vote is unsuccessful, though, nothing happens. In either case, the Player can either return the card to their hand in the hopes of using it again later for more additional dice, or discard it and draw a new Quip from the mixed deck to change things up. A Player can never have more than five Quip cards in their hand at any time.
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 6:34 pm
par Pyth
They came from beyond the grave?
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 6:50 pm
par kridenow
C'est celui là oui,
They Came From Beyond The Grave!. Bravo!
Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juil. 03, 2026 7:42 pm
par Pyth
Olivier avait quand même salement prémâché le travail.
On cherche un jeu de base, à ma connaissance jamais traduit (mais j'ai un petit doute).
Extrait #1 :
AT DAWN, WHEN YOU
HAVE TROUBLE GETTING
OUT OF BED, TELL
YOURSELF: " I HAVE TO GO
TO WORK - AS A HUMAN
BEING. WHAT DO I HAVE
TO COMPLAIN OF, IF I'M
GOING TO DO WHAT I WAS
BORN FOR - THE THINGS
I WAS BROUGHT INTO THE
WORLD TO DO? OR IS THIS
WHAT I WAS CREATED
FOR? TO HUDDLE
UNDER THE BLANKETS
& STAY WARM?"